College of the Redwoods football came up short on the road against Pacific 7 Conference rival De Anza, falling 42-34 Saturday afternoon in Cupertino.“I can’t fault our effort today at all,” Redwoods head coach Frank Borba said. “We missed on some big play opportunities and allowed some big plays by them.”Redwoods (1-1, 2-3) trailed 35-34 late in the fourth quarter to De Anza (1-0, 3-1) and it appeared that the home team had the game in hand, needing to just take a knee a few times to run out …
4 February 2013South African defence manufacturer Denel is growing its business operations in the rest of Africa with its mobile telemetry vehicle, which supports flight tests in remote locations, the company announced last week.In the past, specialised flight test training could only be done in South Africa, Denel Aviation’s chief executive officer, Mike Kgobe, said in a statement.“We are taking our highly skilled pilots and engineers as well as our state-of-the-art technology to the client, cutting the costs and effort to fly the planes out to South Africa for testing,” Kgobe said.Maintenance and repair services will also be available to military and civilian aircraft across the continent. “We are playing an increasingly important role to support defence forces and commercial aviation industry in Africa through flight testing and top quality maintenance of their fleets.”Denel’s flight test centre offers a range of services provided by the most qualified and experienced pilots, according to the centre’s manager, Derick Matthee.“Test pilot applicants need a minimum 750 hours of pilot-in-command time and be medically qualified to perform flight duties, while the engineers need a Bachelor’s degree in maths, science or engineering plus medically qualified to perform flight duties,” he said.The experimental test pilots also gained their initial experience in the military followed by the professional test pilots course at schools in the United Kingdom or United States.“Our primary responsibility is aviation safety,” Matthee said. “Once the aircraft has passed or flight testing, the client can be absolutely assured that it is 100% safe and ready for regular flying duties.”Denel Aviation has recently completed engine development testing for the South African Air Force’s Hawk-120 Lead-in Fighter Trainer, as well as extensive flight testing of 12 Cheetah fighter jets and pilot training for the Ecuadorian Air Force, among other work for international clients.“The unrivalled qualities and experience of the company’s test personnel are matched by the facilities and world-class equipment offered by Denel Aviation,” said Kgobe.Real-time data processing, formatting and display are performed by dedicated work stations through an open network data system.SAinfo reporter
Our series on breaking down the effects nodes in Autodesk Smoke continues with Blend & Comp and Blur in ConnectFX.There are over 50 nodes in the Smoke ConnectFX arsenal. As we begin the B’s, our first 2 nodes are very useful in setting up some quick composites of a few sources, and in creating some very organic stylizing of your clips.Smoke’s Blend & Comp NodeSmoke’s Blend & Comp is a simple yet very versatile node. You can use Blend & Comp to combine up to 2 sources with their mattes over a background. Now, that doesn’t sound like much, but there is more to this node once you start to breakdown the controls. By default Input 1 is composited over input 2, and the result of those 2 is composited over the Background input. This is very useful when you have elements, like graphics, that are already in position and all you need to do is just key them over a back clip. This node would be well suited if you have CG elements rendered out with alpha channels. Blend & Comp is a much lighter node than Action, and faster to use if all you need to do is comp.[Click for larger view]Blend and Comp has both the Photoshop blend modes and the classic Autodesk Flame blend modes. There are even GIMP blend modes, although I have never had the pleasure of using GIMP. Several of these blend modes are similar or identical, like Add, Screen, and Multiply. There are a also few blend modes that are exclusive to the selections. Flame modes have Spotlight and Simple Add, where Photoshop has Hard, Soft, and Vivid Light. Needless to say, you have lots of options to blend Input 1 over Input 2. You can also Swap Sources with a toggle button so you don’t have to rewire the inputs in the ConnectFX schematic.[Click for larger view]You can Activate or Deactivate either of the inputs, as well as, turn the matte on or off. There is also an option to set the clip as premultiplied or divided from it’s alpha(matte). Transparency can also be modified. One of the great features that Autodesk puts into many of their nodes is the ability to make color and level adjustments on the input source. You have the ability to make simple color tweaks with a color trackball, and individual gain controls for the RGB channels. These color adjustments only affect the Front of the input and not it’s matte input. All of these controls are also available on the 2nd Input for the node.When it comes to the Matte or Alpha channels for the clips you have multiple choices in how those mattes interact with each other. This can be used to create some very interesting matte intersections which can be used for many effects further down in your ConnectFX schematic like making custom transitions.[Click for larger view]You can blend the mattes as 1 over 2, 2 intersect 1, 1 inside 2, 2 inside 1, Excluded, 1 minus 2, and 2 minus 1[Click for larger view]You would set the mattes correlation setting to Correlated if you had separate mattes but we all part of the same object. This will keep the intersection clean.Now that you have these 2 inputs blended together, that result gets blended over the background. You can choose to blend the composite over the background, input 2, or a color. Again, you have the blend mode option of Photoshop or Flame, and all of the same blend modes as before.This flexibility, can create some very interesting looks and effects to the final result. If you are familiar with how blend modes work with layer in Photoshop or After Effects all of those same looks can be achieved inside Blend & Comp. You then have additional color and level controls that affect the final composite, not just the background clip. The result of the 2 inputs and background can seen on the output of the node as well as the result of the matte blend if needed.Smoke’s Blur NodeThe Blur node is pretty self-explanatory, but as with most of the tools inside Smoke it has lots of options and customizations. The Blur node accepts both a Front and Matte input and will output the same. However, you have the option of having different blur values for the front and matte on output. If you are working in 16bit float, you have a clamping option for the input color and luminance levels.[Click for larger view]The Blur options of the node are Box, Gaussian, Directional, Radial, Defocus, and Radial Stamp. Depending on which blur look you choose, specific sub-options will become available. For the Radial option you have Twist and Spin adjustments. With the Defocus setting you have additional controls for the Bokeh look. Choosing Directional will allow you to set the bias, and Radial Stamp will give you samples setting. The Radial Stamp blur creates a very fast rendering blur depending on the amount of samples. With Radial Blur, you also have the option to set the center point of the blur as well as the ability to track the center to a point in your clip with the stabilizer.[Click for larger view]Once the type of blur is chosen, it’s time to set the amount of blur. By adjusting the front settings, you can have the matte locked to these settings or have its own values. Again depending on the type of blur chosen the front settings will give more options. Ex: Length & Angle values for Directional, and Amount & Rotation Values for Radial & Radial Stamp.You would use Defocus as your blur type if you want to simulate a realistic camera lens defocus with added bokeh. Blooming settings can be seen in the front controls to adjust the amount of blooming that will occur on the highlights of the image as well as setting for the minimum and maximum threshold for the blooming effect.A Kernel setting also appears when you can set the look of the bokeh effect. You can set the sides, rotation, curvature and roundness of the bokeh shape, and adjust a custom curve for the look that can shape the softness and blending of the shape.When it comes to the matte settings, as I stated they can be locked to the values of the front image or you can have them independent. You can also invert the matte if needed. The reason for that is that you can use the matte to blend the blur over the original image. You can use this to create a vey stylized look to your image with the blur. The same blend modes that exist in Blend & Comp are also in the Blur node. You can add more transparency to the blur effect as well.[Click for larger view]To further stylize the blur, you can offset the RGB or YUV channels of the blur. You can adjust the X and Y positon of the offset for each channel as well as alter the weight, which will give more emphasis to one channel over another. This is great for adding a little chromatic aberration to the blur. By animating these values you can create a very unique blurred distortion effect.[Click for larger view]As you can see the tools in Smoke are very deep and there are a lot of options and setting to create and customize the look you want. What sounds like a basic node, like Smoke’s Blur and Blend & Comp, is a very complex tool, but once you get comfortable with the nodes you can easily and quickly get the results you want.With Autodesk Smoke, you have both depth and simplicity in how the tools are designed and how the interface is laid out. Take the time to experiment and remember that once you get look you like you can save that setup for use later on. Just hit the Node Prefs button and you will then have Save and Load options for that node available.Check back as we continue our ongoing coverage of Autodesk Smoke. In the next post we will finish up the B’s in the ConnectFX Node Bin.
Trump tells impeachment jokes at annual turkey pardon event CONSISTENTThe Magic have used the same starting lineup in 28 straight games, going back to Jan. 23. To put that in some perspective, since Jan. 23 the Heat have used eight different starting lineups.PECULIARThe Heat are now 2-2 in jersey-retirement games. They won when retiring jerseys for Shaquille O’Neal and Tim Hardaway, but lost when hoisting one for Alonzo Mourning — also against Orlando, and also in the 74th Heat game of the season, just like Tuesday night.UP NEXTMagic: Visit Detroit on Thursday.Heat: Host Dallas on Thursday.Sports Related Videospowered by AdSparcRead Next Colombia protesters vow new strike after talks hit snag The Heat led by 17 in the first half, settling for a 51-42 lead at the break — a 35-minute halftime in real time, because of the length of the ceremony paying tribute to Bosh.Orlando clearly wasn’t deterred by the longer-than-usual intermission. The Magic controlled the third quarter, taking their first lead of the game with 5:11 left in the period on a 3-pointer by Issac. Orlando shot 57 percent in the quarter, held the Heat to 30 percent from the floor in those 12 minutes, outscored Miami by 15 points and took a 76-70 lead into the fourth.Orlando pushed the lead out to eight early in the fourth, before a 10-2 Heat run — fueled in part by a four-point play from Wade — tied the game at 82. Unbothered yet again, Orlando scored nine of the next 11 points and went up 91-84 on a 3-pointer by Vucevic with 5:56 remaining.Miami has eight games left, which would be the last eight games of Wade’s career if the playoffs are missed.“We’re in the fight,” Wade said. “We’ve got a chance.”TIP-INSMagic: This game started a four-game trip against East playoff contenders, with stops left in Detroit, Indiana and Toronto. “We’re going to have to go on the road and do it, but we have more than enough talent,” Orlando coach Steve Clifford said. … This was the 14th and final back-to-back of the season for the Magic. They were 10-4 in openers, 6-8 in second games.Heat: Wade played against Orlando for the 53rd and presumably final time. He’s faced the Magic more times in the regular season than he has any other team. … Justise Winslow turned 23 on Tuesday and sat out his sixth consecutive game with a thigh bruise. The Heat were also missing Rodney McGruder (knee). … Kelly Olynyk played 23 minutes and is now 88 shy of 1,700 for the season — and a $1 million bonus.MILESTONEWade now has 23,004 points in his career, the 30th NBA player to cross that threshold. He still has a chance of catching Elgin Baylor (23,133) for 29th on the league’s career list. Orlando Magic forward Aaron Gordon (00) drives to the basket past Miami Heat forward Kelly Olynyk (9) in the first quarter during an NBA basketball game Tuesday, March 26, 2019, in Miami.(AP Photo/Joe Skipper)MIAMI— There was no raucous celebration by the Orlando Magic.Getting to eighth place now, that’s not their goal. Being there — or higher — in two weeks is what matters, and on Tuesday night the Magic looked very much like a team poised to end a long postseason drought.ADVERTISEMENT Google Philippines names new country director MOST READ LATEST STORIES “It’s really encouraging. It’s fun,” Gordon said. “There’s an energy, there’s a buzz in the gym when we come in, and it’s just a beautiful thing.”Dion Waiters scored 26 points for Miami, which lost on the night the Heat raised Chris Bosh’s No. 1 jersey to the rafters in a halftime retirement ceremony. Dwyane Wade scored 22 points and Josh Richardson added 17 for the Heat, who are assured of a losing home record this season — they’re 17-21 with three games left in Miami.“You’re going to feel great joy from wins and you’re going to feel great pain from losses,” Heat coach Erik Spoelstra said. “That’s how you want to be measured.”Orlando dominated Miami on the backboards, outrebounding the Heat 55-39.Waiters made a 3-pointer with 14 seconds left to get Miami within three, but Augustin made a pair of foul shots to seal the win.ADVERTISEMENT Don’t miss out on the latest news and information. Bloomberg: US would benefit from more, not fewer, immigrants Panelo: Duterte ‘angry’ with SEA Games hosting hassles Nikola Vucevic scored 24 points and grabbed 16 rebounds, Jonathan Issac added 19 and the Magic extended their longest winning streak in eight years to six games by topping the Miami Heat 104-99.“This time of year is when it’s the most important,” Vucevic said. “We’re fighting for a playoff spot and to win six is really huge and it gives us a big advantage right now so we’ve got to keep it up.”FEATURED STORIESSPORTSPrivate companies step in to help SEA Games hostingSPORTSPalace wants Cayetano’s PHISGOC Foundation probed over corruption chargesSPORTSSingapore latest to raise issue on SEA Games food, logisticsD.J. Augustin scored 17 points and Aaron Gordon finished with 14 points and 10 rebounds for the Magic (37-38), who won the season series with Miami 3-1 and moved past the Heat (36-38) into eighth in the Eastern Conference playoff race.Evan Fournier scored 11 points for Orlando, which hasn’t had a winning streak this long since January 2011. Wintry storm delivers US travel woes before Thanksgiving Cayetano: Senate, Drilon to be blamed for SEA Games mess Private companies step in to help SEA Games hosting PH underwater hockey team aims to make waves in SEA Games PLAY LIST 02:42PH underwater hockey team aims to make waves in SEA Games01:44Philippines marks anniversary of massacre with calls for justice01:19Fire erupts in Barangay Tatalon in Quezon City01:07Trump talks impeachment while meeting NCAA athletes02:49World-class track facilities installed at NCC for SEA Games02:11Trump awards medals to Jon Voight, Alison Krauss Kemba Walker heats up in OT as Hornets sting Spurs View comments
Give us a rundown of your day?Today was a relaxing day, where the team was able to sleep in and rest up until 2:30pm. We all gathered at this time for a team meeting to discuss and review what will be going on for the next few days, injury concerns and what needs to be done before game one on Friday. After the meeting we went to Waiwera Hot Springs to relax in the team environment.How is the team shaping up for the 2010 Trans Tasman?The team is looking very sharp and confident for the up coming Trans Tasman. Everyone is excited and looking forward to game one on Friday.What is the Atmosphere like in the team?The Team atmosphere is very special. The team has bonded like no other team I have played in. Being so close makes it easier for us to play together on the field.After a strong performance in the 2009 Trans Tasman series, what can we expect out of you this year?Personally I am just looking to play my role for the team which Bernie has given me. We also have a lot more set up attacking plays and looking forward to running them out on the field.Who is your most annoying team mate to room with? Explain?This is an easy question. Tony Eltakchi is easily the most annoying person to room with. He is always walking around in his g strings listening and dancing to his 1980’s music. My other 2 room mates, Ryan Pollock and Peter Norman are also very annoying.Touch Football Australia would like to thank Ben for answering some questions to give the Touch Football community back home an update of what has been happening on the Tour.